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Board Game, Sieze the king
Seize the king
Basic idea :
My analog game idea is basically a 2-player + game where each of you have 1 king and 5 minions.
You are supposed to place 3 minions at the oponents king to win the game, essentially a checkmate.
The board is 17 x 26 blocks counting the warpholes and the boarder. The field is filled with obstacles. They could aid you, however it they might also block an escape route.
Since this Is supposed to be an analog game, the obstacles won't and can't be random generated.
(Maybe later if I make a digital version).
The Warrior may move in a straight line as far as they like.
The Rogue may move diagonally as far as they like.
The Knights may move 5 steps in any direction and jump over any obstacle. He/She ends her turn after jumping.
The King may move 2 step in any direction. He may also change direction.
You are allowed to move 3 times each turn, Counting the king.
Her CatalystAs she walks through the maelstrom, the words trace upon the tips of her fingers and press into the stone. Every brick, every crack in the concrete, every crossed and angular stroke in reds and blacks and oranges. The drips of the gasoline pool around the base of her boots, slosh as she steps over the burst pipes and the rubble.
So much rubble. So little outcry. The silence of the city grates on her eardrums and the mantras she'd been forced to memorize. The Seers demanded they observe thirteen years of recitation before they attempt to weave their first World together.
But who other than the Seers can claim the incantations that knot the skeins they twist and pull on like reins hold fast? When have any of the Sisters recorded the visions they traced upon space-time and recited them, left them open for critique and discussion and debate?
Which is why she walks through the chalky soot of the smashed city around her. This all
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